Programming assignments 2 through 5 direct you to design and build an interpreter for Cool. Each assignment covers one component of the interpreter: lexical analysis, parsing, semantic analysis, and operational semantics. Each assignment ultimately results in a working interpreter phase which can interface with the other phases.
You may complete this assignment using OCaml, Haskell, JavaScript, Python or Ruby.
You may work in a team of two people for this assignment. You may work in a team for any or all subsequent programming assignments. You do not need to keep the same teammate. Course staff are not responsible for finding you a willing teammate.
For this assignment you will write a lexical analyzer, also called a scanner, using a lexical analyzer generator. You will describe the set of tokens for Cool in an appropriate input format and the analyzer generator will generate actual code. You will then write additional code to serialize the tokens for use by later interpreter stages.
You must create three artifacts:
The first line in a file is line 1. Each successive '\n' newline character increments the line count. Your lexer is responsible for keeping track of the current line number.
To report an error, write the string
to standard output and terminate the program. You may write whatever you want in the message, but it should be fairly indicative. Example erroneous input:
Example error report output:
If there are no errors in file.cl your program should create file.cl-lex and serialize the tokens to it. Each token is represented by a pair (or triplet) of lines. The first line holds the line number. The second line gives the name of the token. The optional third line holds additional information (i.e., the lexeme) for identifiers, integers, strings and types. For example, for an integer token the third line should contain the decimal integer value.
Example input:
Corresponding .cl-lex output:
The official list of token names is:
In general the intended token is evident. For the more exotic names:
The .cl-lex file format is exactly the same as the one generated by the reference compiler when you specify --lex. In addition, the reference compiler (and your upcoming PA3 parser!) will read .cl-lex files instead of .cl files.
You can think of this format as a very simplified version of JSON or XML or the like. (However, since we have not covered parsing yet, we will not use a format that requires "balanced parentheses".)
You must use a lexical analyzer generator or similar library for this assignment.
All of these lexical analyzer generators are derived from lex (or flex), the original lexical analyzer generator for C. Thus you may find it handy to refer to the Lex paper or the Flex manual. When you're reading, mentally translate the C code references into the language of your choice.
My personal opinion is that the OCaml and Python tools are a bit more mature (i.e., easier to use) than the Ruby and JavaScript tools for this particular project, but the difference is slight.
You can do basic testing with something like the following:
For example, if you used OCaml:
You may find the reference compiler's --unlex option useful for debugging your .cl-lex files.
Need more testcases? Any Cool file you have (including the one you wrote for PA1) works fine. The contents of cool-examples.zip should be a good start. There's also one among the PA1 hints. You'll want to make more complicated test cases — in particular, you'll want to make negative testcases (e.g., testcases with malformed string constants).
A number of Video Guides are provided to help you get started on this assignment on your own. The Video Guides are walkthroughs in which the instructor manually completes and narrates, in real time, the first part of this assignment — including a submission to an older-but-similar grading server. They include coding, testing and debugging elements.
If you are still stuck, you can post on the forum or approach the professor. The use of online instructional content outside of class weakly approximates a flipped classroom model. Click on a video guide to begin, at which point you can watch it fullscreen or via Youtube if desired.
Reminder: You can watch YouTube videos at 1.5x speed with full audio.
You must turn in these files:
You may complete this project in a team of two. Teamwork imposes burdens of communication and coordination, but has the benefits of more thoughtful designs and cleaner programs. Team programming is also the norm in the professional world.
Students on a team are expected to participate equally in the effort and to be thoroughly familiar with all aspects of the joint work. Both members bear full responsibility for the completion of assignments. Partners turn in one solution for each programming assignment; each member receives the same grade for the assignment. If a partnership is not going well, the teaching assistants will help to negotiate new partnerships. Teams may not be dissolved in the middle of an assignment.
If you are working in a team, use the standard teaming interface on the autograder.
PA2 Grading (out of 50 points):